***USE UNITY WEBGL FULLSCREEN TO ENSURE CORRECT SCREEN RESOLUTION, GAME MAY NOT WORK WITH INCORRECT SCREEN RESOLUTION***

Made in 72 hours for Mini Jam #158
Theme: As Small As Possible...

A size-changing puzzle platformer where you must be as small as possible to finish each level. Solve puzzles throughout this underwater base or be trapped in the depths forever...

Majority of Sound Effects come from Kenney

Controls
WASD - Movement

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